Benjamin Sibelman
DESIGN PORTFOLIO
Case studies
Click project titles to view the case studies. Click thumbnails to jump straight to the final prototypes.
The final group project in the Sustainable Interaction Design course for my HCDE Master's program. I contributed extensively to the design of the overall service, did a stakeholder analysis, and created a Figma prototype of our proposed OS changes, as well as Photoshop visualizations of the mailers and instruction booklets.
One of two group projects in the Psychology of UX course for my HCDE Master's program. I created the "Select communities of activists you’d like to join" flow and the "View all Streaks users who did the same action" feature in the final Figma prototype.
My capstone project for the entire HCDE program. I worked with three other students to research, ideate, prototype, test, and iterate on a design for a persuasive educational experience about insect-based pet food that encompassed collectible cards, mobile games, and physical rewards. I focused mainly on ensuring that our work throughout the project was based in solid user research to keep our designs human-centered. I also created a video prototype of the final design.
Other UX Design Work
Other User Research
Stellar Village song circles UX research

A one-month contract project for a small company providing online courses and experiences geared toward changemakers, including interviews, contextual inquiry, and usability studies to find ways of improving their online song circle offerings.
SHARE-NW usability study

The quarter-long group project for the aptly named Usability Studies course in the HCDE Master's program. We worked with a UW professor whose research and design team was prototyping a real-world website providing medical data to staff in rural health departments. We did six local and six remote study sessions using a think-aloud protocol, with a moderator and a notetaker at each session; I played each role several times.